· 7 min read
The True Cost of ‘Cheap’ Development: You’re Buying the Wrong Thing
A low rate prices an hour, not finished software. What really decides the cost of a development team: output, your own people's time, and the cost of waiting.
What does a “cheap” rate really cost you? Compare two teams on what you actually need: finished work, the time your own people put in, and every month you wait for it to go live.
Team A sends the smaller invoice, but Team B costs £424,595 less once you count everything. Team A goes live 13 months later. At £25 an hour, Team A is only cheaper if it delivers at least 92% of a fully productive team’s output per hour.
Team A£1,107,893
Team B£683,298
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01The method
Procurement compares hourly rates. But you are not buying hours: you are buying finished, working software, and you are buying it to use. So this compares two teams on the same piece of work, and asks three questions a rate cannot answer: how many hours will it really take, how much of your own people’s time will it consume, and how long will you wait for it?
The break-even figure is the one to argue about. A lower rate only wins if the team delivers enough finished work per hour. Once your own time and the cost of waiting are counted, “enough” is often far closer to the expensive team than the rates suggest. And sometimes the cheaper team does win, for example a larger team that finishes sooner. The point is to compare what you actually get.
From the article
· 7 min read
A low rate prices an hour, not finished software. What really decides the cost of a development team: output, your own people's time, and the cost of waiting.
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